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This page is about Zim’s appearance in Nickelodeon All-Star Brawl 2. For the character in other contexts, see Zim.

The Irken invader who plans on sowing DOOM on Earth!

Zim is a playable character in Nickelodeon All-Star Brawl 2, originating from Invader ZIM. He was announced in the reveal trailer released on July 27th, 2023.

Moveset[]

Playstyle[]

Zim is a unique puppet trapper glass cannon character who excels in controlling the stage and pressuring opponents with GIR. If you use his tools right, Zim is devastating at racking up damage quickly and using his quick Strong Attacks (like Up Air Charge). He has a lot of downsides however, like his small size gives him very stubby attacks on certain moves like Down Air or Side Tilt, as well as being lightweight, and on top of that, having poor recovery, with or without GIR. Zim is overall a complicated character to play, needing to know when to deploy GIR and when to rush down onto the opponent.

Light Attacks[]

  • Germ Exterminator (Neutral Grounded): Puts on his Microgoggles and sprays disinfectant on his filthy, germ-ridden opponents. The finisher has him swinging his hands to slap the opponent. DAMAGE: 3 (Hit 1), 1 (Rapid), 5 (Finisher) (3 frame startup)
  • PAK Attack (Side Grounded): Kicks forward with his stubby leg. Low range, but can press the button again to headbutt. DAMAGE: 6 (Both Hits) (6 frame startup)
  • Plunger of DOOM (Up Grounded): Takes out a plunger and swings it upward. DAMAGE: 10 ( 7 frame start up)
  • Plasma Swirl (Down Grounded): Uses his PAK to shoot plasma upward in a field. DAMAGE: 9 (8 frame start up)
  • Electric Circuit (Neutral Aerial): Uses two conductive rods to create a field of electricity around himself. Hits multiple times.
  • Megabonk (Forward Aerial): Swings a plunger forward. DAMAGE: 7
  • Garden Gnome Carnage (Back Aerial): Swings a Lawn Gnome backward. DAMAGE: 14
  • Spike Trap (Up Aerial): Clings all his spider claws upward. The second hit spikes. DAMAGE: 8 (Both Hits)
  • Doom Kick (Down Aerial): Kicks downward with his stubby leg. Poor range. DAMAGE: 8 (Sweet), 7 (Sour) (9 frame startup)

Strong Attacks[]

  • The Shocker (Side Grounded): Uses two conductive rods to create a field of electricity in front of himself. Hits multiple times and is very powerful.(9 frame startup)
  • Doom Laser (Up Grounded): Shoots a gigantic laser diagonally upward. Infinite range but tricky to land. DAMAGE: 18 (13 frame stat up)
  • Guardian Gnome (Down Grounded): Places one of his robotic lawn gnomes on the stage, which slides forward a short distance before firing three lasers. The gnome slides further the longer the move is charged. DAMAGE: 14 (Base), 2 (per Laser) (5 frame startup)
  • Laser Nova (Side Aerial): Zim uses the legs of his PAK to create a field of energy in front of him. DAMAGE: 18 (Sweet), 10 (Sour) (3 frame startup)
  • Planet Eraser (Up Aerial): Throws a bomb over his shoulder, exploding on contact with an opponent or the ground. Charging strangely does not increase power. DAMAGE: 14
  • Smitting Smityness (Down Aerial): Minimoose sends a bolt of electricity downward. the longer you charge, the longer he stays, having a hitbox surrounding himself. DAMAGE: 12

Special Attacks[]

  • Pew Pew! (Neutral): Shoots two lasers from the legs of his PAK, which travels downward diagonally. If GIR is deployed, he will fire his own laser horizontally. The lasers deal a slight amount of knockback. DAMAGE: 8 (Close), 4 (Far), 4 (GIR) (12 frame startup)
    • Slime Version: Shoots a single larger laser, travelling at a shallower angle.
  • GIR! (Side): Sends out his most loyal and defective minion, GIR, who can be controlled alongside Zim. This move alone rockets him forward, which can be held indefinitely. DAMAGE: 10 (16 frame startup)
    • Slime Version: GIR is deployed with more health. (15, to be exact.)
  • Rocket/Hover (Up): Zim's up special had two variants. His normal up special has him ride on GIR which is able to fly in any direction, and the other version is a simple hop with his jet pack whenever GIR is already summoned with side special or if GIR is inactive. Overall a weak recovery. DAMAGE: 13 (GIR), None (No GIR)
    • Slime Version: Travels further.
  • ExpSlowsion (Down): Charges up and throws an explosion which is extremely powerful once fully charged. DAMAGE: 9-23 (25 frame startup)
    • Slime Version: Charges halfway before throwing.

Throws[]

  • Forward Throw: Throws a bomb at the opponent. DAMAGE: 10
  • Back Throw: Throws the opponent backward. DAMAGE: 15
  • Up Throw: Throws the opponent upward. DAMAGE: 9
  • Down Throw: Repeatedly stabs the opponent with his spider legs. DAMAGE: 12

Other[]

  • Impending DOOM (Dash Attack): Dashes forward before screaming "DOOM!" upward. Hits twice. DAMAGE: 2 (Hit 1), 12 (Hit 2)
  • Super Attack: Zim unleashes Minimoose, who harnesses the dark energy of space to blow up the Earth. DAMAGE: 40
  • Gir Light Attack: Punches forward.
  • Gir Strong Attack: Spins in place.
  • Gir Grab: Eats opponents before exploding.

Alternate Costumes[]

ZimVersusCostume00ZimVersusCostume02ZimVersusCostume03
ZimVersusCostume01ZimVersusCostume04ZimVersusCostume05

Pink Zim's default costume. Based on his appearance in Invader ZIM: Enter the Florpus.
Purple Based on his space suit from the season 1 episodes "Battle of the Planets" and "Planet Jackers".
Black Wears his human child disguise.
White Based on his Engineer Scientist disguise from issue #22 of the Invader ZIM comic book.
Aura Zim under the control of Vlad Plasmius. Unlocked by fighting his ghost clone in the Campaign mode.
Clone Zim's ghost clone. Unlocked in the Campaign mode.

Animations[]

  • Intro Animation:
  • Idle:
  • Idle Animation 1: Zim takes out a Suck Munkey and drinks it
  • Idle Animation 2: Zim laughs.
  • Taunt 1: Zim wipes his hands.
  • Taunt 2: Zim puts back his spider legs and laughs.
  • Taunt 3: Zim raises his arms while yelling.
  • Win 1:
  • Win 2:
  • Team Win:
  • Lose:
  • Jukebox:

Campaign Quotes & Interactions[]

Under Mind Control[]

  • More Piggies! I demand more piggies!! (battling the player)
  • Muahahahaha! (alt battling the player)
  • "Who dares to control my magnificent brain?! You'll pay... you'll paaaaayyyy!!!" (when being unlocked)

With Gary[]

  • "Don't mince words, creature. Say what you need to say!" (when meeting Gary)

With GIR[]

  • "GIR! Have you come to watch me rain doom upon the heads of our DOOMED enemies? (first interaction)
  • "You and your tacos! Come with me immediately. This place is just begging to be destroyed."
  • "On second thought, I will leave you here. Spy for me while I deal with the stinkbeasts that brought us here.

With The Flying Dutchman[]

  • "You call this a ship? Where is the tall chair with all the buttons?" (when starting a fight with The Flying Dutchman)
  • "So, was your doom as horrible as I promised?" (after winning)
  • "Unacceptable!!" (after losing)

With King Jellyfish[]

  • "You cannot beat Zim! I will prevail!" (before the fight)
  • "Victory!! Victory for Zim!!" (after winning)
  • "I am ruined! Ruined!!!" (after losing)

With Shredder[]

  • "You are not worthy of Zim! Be gone with you!!" (before the fight)
  • "Hahahahahaaa!!!" (after winning)
  • "You shall paaaayyyy!!" (after losing)

With Sartana de los Muertos[]

  • "Don't interrupt my invading!!" (before the fight)
  • "Now that's what I call doom!!" (after winning)
  • "I have met my moosey fate..." (after losing)

With Vlad[]

  • "My mission was a total failure!" (after losing)

With Clockwork[]

  • "I'm the Ultimate soldier!" (Being granted to defeat Clockwork)

References[]

  • Zim's light neutral attack, Germ Exterminator, is based on the season 1 episode "Germs", where Zim becomes a germaphobe and obsessively cleans everything in sight.
  • Zim's down special, ExpSlowsion, features the time-altered explosion from the season 1 episode "Walk For Your Lives".
  • Zim's super is based on the scene in Invader ZIM: Enter the Florpus where Minimoose teleports the Earth into the path of the Irken Armada, though in this case he simply blows it up instead.
    • GIR’s grab is based on the scene from Enter the Florpus where he eats a pug and launches it into space.
  • The plunger Zim uses for his up light grounded and forward air is named after the Plunger of Doom used in SpongeBob SquarePants featuring Nicktoons: Globs of Doom, but it uses the design of a typical plunger.
  • Zim's strong up air, Planet Eraser, is identical to how he destroys the planet in issue #7 of the Invader ZIM comic book.
  • Zim's strong up grounded, Doom Laser, is based on the laser Tak uses to blast a hole through his house in the season 1 finale "Tak: The Hideous New Girl".
  • Zim's strong side grounded, The Shocker, and his neutral aerial, Electric Circuit, utilize the conductive rods he used to "test the electrical conductivity" of his classmates in the season 1 episode "Bestest Friend".

Gallery[]

Trivia[]

  • Zim is the of the 4 playable characters that uses more than 1 costume for his profiles alongside with Grandma Gertie, Zuko, and Iroh as the first one uses his default appearance, while the second one uses his human child disguise.
  • During an interaction with Gaz, he tells her that as long as she stays out of his way, he supposes he won't eliminate her (possibly alluding to how they were going to be allies and potential love interests in the 1999 pilot for the animated series).
  • Plankton, El Tigre, Rocko, Jimmy Neutron, Garfield, Grandma Gertie, Gerald, Nigel Thornberry, Zim, Reptar, and Ren & Stimpy are the only 11 characters whose dialogue renders that are full-on renders


Characters in Nickelodeon All-Star Brawl 2
SpongeBobNasb2CSSPatrickNasb2CSSSquidwardNasb2CSSMechaPlanktonNasb2CSSElTigreNasb2CSSRockoNasb2CSSJimmyNasb2CSSLucyNasb2CSS
BeaversNasb2CSSGarfieldNasb2CSSAangNasb2CSSKorraNasb2CSSAzulaNasb2CSSRaphaelNasb2CSSDonatelloNasb2CSSAprilNasb2CSS
DannyNasb2CSSEmberNasb2CSSGrandmaGertieNasb2CSSGeraldNasb2CSSNigelNasb2CSSZimNasb2CSSJennyNasb2CSSReptarNasb2CSS
RenStimpyNasb2CSSMrKrabsNasb2CSSZukoNasb2CSSRocksteadyNasb2CSSIrohNasb2CSS
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