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This page is about Iroh’s appearance in Nickelodeon All-Star Brawl 2. For the character in other contexts, see Iroh.

The wise uncle we all wish we had.

Iroh is a playable character in Nickelodeon All-Star Brawl 2, originating from Avatar: The Last Airbender; part of the Avatar series. He was revealed to be the last of the Season Pass DLC characters on October 31st, 2023, and was released on August 16th, 2024.

Moveset[]

Playstyle[]

TBA

Light Attacks[]

  • Hundred Year War (Neutral Grounded): Iroh does a backhanded flaming jab forward, before doing a flurry of punches. There is no follow-up after the rapid jab, but it can rack up damage, and be slime cancelled into whatever you like.
  • White Lotus Gambit (Side Grounded): Iroh thrusts a palm forward, creating a flame burst. Pressing the attack button again causes another palm thrust. The first launches opponents upward, while the second launches horizontally. You can cancel the first hit into a dash, creating combo opportunities and KO setups. As well as this, Iroh is invincible during the first and second hits, and Iroh is briefly invincible if he dashes. DAMAGE: 6 (Hit 1), 7 (Hit 2)
  • Pai Sho Chop (Up Grounded): Does a karate chop downward. Despite the chop going down, the attack launches upward. DAMAGE: 9
  • The Tale of Iroh (Down Grounded): Iroh thrusts his palms on both sides of himself. Launches horizontally. DAMAGE: 9
  • Flames of Harmony (Neutral Aerial): Iroh thrusts his palms on both sides of himself, creating a burst of flame. When tea-enhanced, a second hit is added, with Iroh creating a flaming circle around himself that does very large damage. On it's own, the attack is a lingering hitbox that grows weaker over time. DAMAGE: 7 (First, Clean), 6 (First, Late), 1 (Second Hit, Hits 2-12), 13 (Second Hit, Hit 13)
  • Ancient Blaze of Zoryu (Forward Aerial): Iroh does two upward roundhouse kicks twice. The final kick launches horizontally. DAMAGE: 5 (Hits 1-2)
  • Lu Ten's Memory (Back Aerial): Iroh does a backhanded swing, very similarly to his nephew Zuko. Has high knockback and damage. DAMAGE: 13
  • Draconic Wings (Up Aerial): Iroh slashes his hands on both sides. Has a sweetspot right at the top when the move begins. The sweetspots launch upward while the sourspots launch horizontally. DAMAGE: 12 (Sweet), 11 (Sour), 9 (Very Sour)
  • Traveler of the Spirit World (Down Aerial): Iroh does a swinging kick downward. The move spikes when hit behind his leg. This move isn't enhanced by Tea, making it one of Iroh's stubbiest attacks. DAMAGE: 12 (Sweet), 11 (Sour)

Strong Attacks[]

  • Siege of Ba Sing Se (Side Grounded): Iroh claps forward, creating a blast of fire. DAMAGE: 14
  • Never Give Up Without a Fight (Up Grounded): Iroh breathes fire upward, hitting multiple times. DAMAGE: 1 (Hits 1-3), 10 (Hit 4)
  • Fire Nation General (Down Grounded): Iroh does a sweeping kick, creating a stream of fire. When enhanced with tea, it has a massive hitbox. DAMAGE: 14
  • Leaves from the Vine (Side Aerial): Iroh claps forward, creating a blast of fire. VERY similar to his grounded move, except that it has a slightly stronger sweetspot. DAMAGE: 15 (Sweet), 14 (Sour)
  • Lightning Vortex (Up Aerial): Iroh performs Lightningbending upward, shooting three bolts that collide into one. The move has very large range, but has considerable startup before coming out. The move is stronger when hit at the base of the hitbox (or right near Iroh's hands). DAMAGE: 14 (Sweet), 12 (Lightning)
  • Lightning Storm (Down Aerial): Iroh performs Lightningbending downward, shooting three bolts in a fan shape. The move, like Up Air Charge, has large range but slow startup. Only the sweetspot of the move can spike, while the lightning just launches horizontally. DAMAGE: 14 (Sweet), 12 (Sour)

Special Attacks[]

  • White Lotus Counter (Neutral): Iroh readies himself in a stance. When Iroh is attacked, he can use one of three counterattacks. When holding Forward (or the direction facing in front of Iroh), he will leap forward and shoot two fireballs at a shallow angle to create space. When holding Backward (or behind Iroh), he will perform a grab attack where he slams the opponent behind himself, having the most damage and combo potential. When holding Up or Down, Iroh will do a shoulder bash with the highest knockback. When enhanced with Tea, Iroh can counterattack without having to be hit first. DAMAGE: 4 (Per fireball, front counter), 15 (Back counter), 12 (Up/Down counter)
    • Slime Version: Allows you to perform a counterattack without being attacked. With tea, this slime enhancement becomes useless.
  • The Dragon of the West (Side): Iroh breathes a stream of fire forward. The move is stronger when hit at the base and will launch opponents outward, while the weaker hits do minimal knockback and chain into themselves, doing massive damage. Iroh can hold forward to slowly walk while using this move, making it easier to hit opponents. When enhanced with Tea, the move gains a LOT more range than it already had, making it reach almost half the width of an average competitive stage! When used in the air, Iroh will start the attack slightly faster and automatically walk forward, making it a niche horizontal recovery tool. DAMAGE: 8 (Sweet), 4 (Sour)
    • Slime Version: Becomes an entirely different attack. Iroh blasts forward, making it a horizontal recovery tool that goes very far, but lacks a hitbox. The move can be cancelled into any attack as well, making it a good closing option. DAMAGE: None
  • Wisdom of the Last Dragons (Up): Iroh launches himself upward with fire. If he presses the special button again during this rise, Iroh will dive diagonally downward a set distance, similarly to Aang. Unlike Aang, his dive doesn't last until he hits the ground, and if hit during the first few frames of the dive, opponents will be sent downward for a spike. When enhanced with Tea, Iroh will rise higher. DAMAGE: 10 (Rise), 10 (Dive)
    • Slime Version: Simply launches Iroh higher. Becomes useless with Tea.
  • Jasmine Dragon's Tea (Down): Iroh sits down and drinks some Jasmine Tea. During this, he can cancel the drink with a special attack, though he will lose the tea's benefits and have to start over. If Iroh drinks his tea, he gains some slime meter, heals himself for around 15 damage, and has expanded range on his fire attacks for 10 seconds. It takes Iroh around two seconds to drink the tea. When using this move during his boost, he will instead shoot a fireball straight downward. He can use this move very quickly, and it gives him a small hop in the air three times as well. DAMAGE: 4 (Fireball)
    • Slime Version: Regardless of tea enhancement, Iroh will shoot three fireballs downward in an arc to cover space. DAMAGE: 4 (per fireball)

Throws[]

  • Forward Throw: Iroh strikes the opponent forward, launching them horizontally. DAMAGE: 10
  • Back Throw: Iroh does a giant swing. DAMAGE: 12
  • Up Throw: Iroh tosses the opponent upward. This can chain into itself multiple times due to it's low base knockback. DAMAGE: 7
  • Down Throw:

Other[]

  • A Vast Ocean (Dash Attack): Iroh dashes forward with his belly out.
  • Ultimate Attack:

Alternate Costumes[]

IrohVersusCostume00IrohVersusCostume01IrohVersusCostume02
IrohVersusCostume03IrohVersusCostume04IrohVersusCostume05

Red Iroh's default costume. Based on his appearance in Book 1: Water.
Green Based on his outfit in Book 2: Earth.
Green Based on his outfit from the end of the Book 3 episode "Sozin's Comet, Part 4: Avatar Aang"
Black Based on his outfit in the White Lotus.
Aura Iroh under the control of Vlad Plasmius. Unlocked by fighting his ghost clone in the Campaign mode.
Clone Iroh's ghost clone. Unlocked in the Campaign mode.

Animations[]

  • Intro Animation: Iroh rides into the battlefield on an Ostrich Horse while playing music from his Pipa.
  • Idle Animation 1: Iroh gets into a fighting stance.
  • Idle Animation 2: Iroh sits down and rubs his beard.
  • Taunt 1: Iroh sits down on the ground and pours tea.
  • Taunt 2: Iroh "goes with the flow."
  • Taunt 3: Iroh plays on his tsungi horn.
  • Victory Animation 1: Iroh flips a Earth Kingdom copper piece and smiles.
  • Victory Animation 2: Iroh bends then sits down and drinks tea.
  • Team Win: Iroh drinks tea.
  • Lose: Iroh calmly breaths.
  • Jukebox:

Campaign Quotes & Interactions[]

Under Mind Control[]

  • "In the darkest times, hope is something you give yourself." (challenging the player in campaign mode)
  • "Only once every hundred years can a Firebender experience this kind of power." (alt challenging the player in campaign mode)
  • "That was distressing. I believe I’ll need a nice hot cup of tea to fully recover." (when being unlocked)

With Aang[]

  • "Would you like to hear how I got the nickname, The Dragon of the West?" (challenging Aang while under mind control)
  • "So, fate brings us together once more, Avatar." (Confronting a mind-controlled Aang)

With Azula[]

  • "Make tea, not war." (challenging Azula while under mind control)
  • "It seems conflict is inevitable." (Confronting a mind-controlled Azula)

With Zuko[]

  • "It appears we must do battle before we can return to the Jasmine Dragon, Zuko." (challenging Zuko while under mind control)
  • "I’m begging you. It’s time to look inward and begin asking yourself the big questions." (Confronting a mind-controlled Zuko)

With The Cabbage Merchant[]

  • "You honor me, but that was a long time ago, I’m but a humble tea shop owner these days." (first encounter)
  • "Uh, isn’t that just boiled cabbage? I fear its aroma would overpower the delicate scent of jasmine my patrons are accustomed to."

With The Flying Dutchman[]

  • "Another angry spirit. Perhaps some soothing tea would help." (before the fight)
  • "I couldn’t let you have my soul, spirit. I’ve grown rather fond of it." (after winning)
  • "Now I’m the one who needs soothing tea after that defeat!" (after losing)

With King Jellyfish[]

  • "You look both delicious… and fierce!" (before the fight)
  • "You were a worthy opponent, creature." (after winning)
  • "I guess I underestimated the creature." (after losing)

With Shredder[]

  • "Perhaps… or perhaps the Dragon of the West will be your downfall." (before the fight)
  • "Hopefully, this makes you wiser and less prone to needless aggression." (after winning)
  • "Hopefully I will learn a good lesson from this bad time." (after losing)

With Sartana de los Muertos[]

  • "Are you sure you wouldn’t rather play a nice tune instead of fighting?" (before the fight)
  • "My apologies, madam. I didn’t mean to end your performance so early." (after winning)
  • "This battle has ended on a sour note." (after losing)

Miscellaneous[]

  • "What a delightful creature!" (when meeting Gary)
  • "This odd machine will help us defeat the ghost? How fascinating" (After being given an energy dampener by Nora Wakeman)
  • "Now why have I returned here, I wonder?" (Finding himself in the Timeless Stardial after defeating Vlad for the third time)

References[]

  • Iroh's first taunt comes from the Book 1 episode "The Boy in the Iceberg," in which he asks his nephew Zuko for a cup of tea.

Gallery[]

Trivia[]

  • Iroh's internal codename is "teacher", referencing his role as a mentor to Zuko.
  • Iroh is the of the 4 playable characters that uses more than 1 costume for his profiles alongside with Grandma Gertie, Zim, and his nephew Zuko, as the first one uses his default appearance, while the second one uses his outfit from the finale scene from Book 3.
  • Iroh is the only DLC character who was released earlier before GameMill Entertainment uploaded their trailer and spotlight videos.


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BeaversNasb2CSSGarfieldNasb2CSSAangNasb2CSSKorraNasb2CSSAzulaNasb2CSSRaphaelNasb2CSSDonatelloNasb2CSSAprilNasb2CSS
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RenStimpyNasb2CSSMrKrabsNasb2CSSZukoNasb2CSSRocksteadyNasb2CSSIrohNasb2CSS
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